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61. Countering Risk Aversion - in EVE General Discussion [original thread]
Bagrat Skalski wrote: Quote: Learning and getting better in eve for the first 5-6 years is done by a training queue ONLY. You can become content if you log in and do stuff that involves risk, so you will learn new tricks, for which you ...
- by Basil Pupkin - at 2015.05.03 03:38:44
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62. Countering Risk Aversion - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: "Time is money"? Yeah, I guess so, but it's about fifty cents a day. For people who fell from chicken alliance to autistic one it's probably even true. Yes, I compromised a lot by calling them people, but don't pick o...
- by Basil Pupkin - at 2015.05.03 02:09:07
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63. Countering Risk Aversion - in EVE General Discussion [original thread]
Jori McKie wrote: The best way to get better at PvP is do more PvP and learn. Bad case for eve. Smart people will realize in 1-2 attempts that SP is the biggest force multiplier that prevents all combat PvP success until you have at least 50-...
- by Basil Pupkin - at 2015.05.02 13:35:15
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64. Countering Risk Aversion - in EVE General Discussion [original thread]
The chicken of chickens, the guys who docked on us in Amarr and refused to come out despite outnumbering us at about 5:3 ratio, speaks of risk aversion. Then again, that behavior probably makes him an expert on the topic.
- by Basil Pupkin - at 2015.05.02 01:10:24
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65. Inconsistencies in the consequences of shooting hisec deployables - in Player Features and Ideas Discussion [original thread]
So you're fine with going suspect, but scared shitless about killrights, which make you go suspect. While I do not think crimewatch needs an overhaul, it is inevitable that it will get a pass with new structures rolling in, and that'll be sorted ...
- by Basil Pupkin - at 2015.04.29 20:48:12
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66. PvE fatigue: Phoebe for PvE - in Player Features and Ideas Discussion [original thread]
I don't like you, Gevlon. I don't like ganktards, and you are one. At least not until Phoebe of ganking comes. But I don't like bots either, and it hits them harder than it hits the players. So I guess this proposal have a right to live... as a c...
- by Basil Pupkin - at 2015.04.24 14:23:36
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67. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Basil Pupkin wrote: Mining yield of a Covetor over Skiff will pay off the price of a Covetor in about 3-5 hours. So, every 3-5 hours you mine in Skiff, you LOSE a Covetor. That's why Skiff is u-n-v-i-a-b-l-e - trying to mine...
- by Basil Pupkin - at 2015.04.22 21:17:42
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68. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Basil Pupkin wrote: Sizeof Void wrote: Amusing idea. But, what happens if someone flips the can? Does the mining ship just stop moving or does it sail off out of the belt? Same as orbiting a ship that gets popped. Sai...
- by Basil Pupkin - at 2015.04.22 20:46:33
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69. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Odin Shadow wrote: your so bitter. just move to null sec and take advantage of what your calling a massive null sec buff If only I were a bot fleet... Otherwise, I'm already in null, but main beneficiary of this change is not a human player.
- by Basil Pupkin - at 2015.04.22 10:16:44
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70. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
HarlyQ wrote: You have obviously never watched ganking then because it does fail. Kinda like your horrible posting. Or like your reading. if ganking fails, bumping doesn't. Being in Skiff does make it harder, but not impossible, which once ag...
- by Basil Pupkin - at 2015.04.22 09:31:15
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71. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Sizeof Void wrote: Amusing idea. But, what happens if someone flips the can? Does the mining ship just stop moving or does it sail off out of the belt? Same as orbiting a ship that gets popped. Sail out. I'm sure he doesn't mind doing it with...
- by Basil Pupkin - at 2015.04.22 04:17:31
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72. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
EvilweaselSA wrote: this is the mining expert who said that the skiff was an unviable ship because it had no meaningful tank or yield, who also couldn't figure out you can orbit a can without jetcan mining so what i'm saying is who knows, we c...
- by Basil Pupkin - at 2015.04.22 01:21:50
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73. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: If there are so many bots in the game, why aren't you reporting them? Last time I tried, it was 2012, I reported my ass out and it did nothing. Querns wrote: I suppose it is easier to whine about them on eve-o without proof....
- by Basil Pupkin - at 2015.04.21 23:12:17
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74. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Mr Omniblivion wrote: So we as nullsec entities run out of game recruitment programs to get thousands of brand new players into eve online. We get them directly into nullsec and try to direct them to easy activities that they can do within a fe...
- by Basil Pupkin - at 2015.04.21 22:36:42
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75. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Basil Pupkin wrote: So all of the Deklein ratting bots will be "promoted" to mining bots? Well, like I were saying, whoever has the biggest bot fleet wins the mineral rush. Why use a bot when a Mackinaw does 95% of what a bo...
- by Basil Pupkin - at 2015.04.20 23:42:51
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76. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: GankYou wrote: Querns wrote: Actually, making mining more lucrative does the opposite of what you're thinking -- it actually REDUCES the amount of isk coming into the game. Ore and minerals do not generate isk from the ga...
- by Basil Pupkin - at 2015.04.20 23:15:06
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77. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
LTC Vuvovich wrote: Okay this is definitely whats up... our little 'sandbox' universe has become a box of 'quicksand'... : ) More like an old-fashioned kitty litter sandbox with a diarrhea section in a north-east corner.
- by Basil Pupkin - at 2015.04.20 11:48:32
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78. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: So what sort of EHP would you consider to not "die pathetically"? I am interested to hear how deep this well of cognitive dissonance goes. Any EHP would die, more EHP just takes longer to do so. Barge is fundamentally defenseles...
- by Basil Pupkin - at 2015.04.17 06:53:46
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79. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
EvilweaselSA wrote: "sure, it is trivially easy to be perfectly safe, but in order to be perfectly safe i would have to give up a smidgen of yield which, as a highsec bot-aspirant, i cannot conceive of" if you want perfect safety being willing...
- by Basil Pupkin - at 2015.04.16 21:22:16
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80. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Firvain wrote: T3 miner sounds awesome? what will it have more mining power? So making it the best ship to mine and lowering all other ships mining potential coz more minerals coming in while demand stays the same means prices will drop.. I d...
- by Basil Pupkin - at 2015.04.16 15:01:38
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